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A sound choice of which extrapolation method to apply relies on a priori knowledge of the process that created the existing data points. Some experts have proposed the use of causal forces in the evaluation of extrapolation methods. [2] Crucial questions are, for example, if the data can be assumed to be continuous, smooth, possibly periodic, etc.
An example of Richardson extrapolation method in two dimensions. In numerical analysis , Richardson extrapolation is a sequence acceleration method used to improve the rate of convergence of a sequence of estimates of some value A ∗ = lim h → 0 A ( h ) {\displaystyle A^{\ast }=\lim _{h\to 0}A(h)} .
The zeroeth extrapolation, R(n, 0), is equivalent to the trapezoidal rule with 2 n + 1 points; the first extrapolation, R(n, 1), is equivalent to Simpson's rule with 2 n + 1 points. The second extrapolation, R(n, 2), is equivalent to Boole's rule with 2 n + 1 points. The further extrapolations differ from Newton-Cotes formulas.
In numerical analysis, Aitken's delta-squared process or Aitken extrapolation is a series acceleration method used for accelerating the rate of convergence of a sequence. It is named after Alexander Aitken, who introduced this method in 1926. [1] It is most useful for accelerating the convergence of a sequence that is converging linearly.
In mathematics, minimum polynomial extrapolation is a sequence transformation used for convergence acceleration of vector sequences, due to Cabay and Jackson. [1] While Aitken's method is the most famous, it often fails for vector sequences. An effective method for vector sequences is the minimum polynomial extrapolation.
For example, for Newton's method as applied to a function f to oscillate between 0 and 1, it is only necessary that the tangent line to f at 0 intersects the x-axis at 1 and that the tangent line to f at 1 intersects the x-axis at 0. [17] This is the case, for example, if f(x) = x 3 − 2x + 2.
Nearest neighbor interpolation (blue lines) in one dimension on a (uniform) dataset (red points) Nearest neighbor interpolation on a uniform 2D grid (black points). Each colored cell indicates the area in which all the points have the black point in the cell as their nearest black point.
An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.