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A learning resource center (LRC) is a facility within a school, staffed by a specialist, containing several information sources to facilitate education for students and staff. It differs from a regular school library in its additional focus on multimedia resources and information technology .
Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating thinking, social ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
At many institutions, however, student support services may fall under the domain of learning resource centers or student counseling centers. Some centers provide support for e-learning and research on e-learning programs and techniques. Some may participate in e-learning movements and consortia such as the OpenCourseWare (OCW) movement. [11]
Learning Resource Centre (LRC) is a term which is used in the United Kingdom to describe a type of library that exists within an educational setting such as secondary schools, further education colleges and universities. LRC can also stand for Library Resource Centre and in some cases Learning Resource Centre has been shortened to Learning Centre.
Learning sciences (LS) is the critical theoretical understanding of learning, [1] engagement in the design and implementation of learning innovations, and the improvement of instructional methodologies. LS research traditionally focuses on cognitive-psychological, social-psychological, cultural-psychological and critical theoretical foundations ...
Learning Commons inside the library of Tec de Monterrey, Mexico City. Learning commons, also known as scholars' commons, information commons or digital commons, are learning spaces, [1] [2] similar to libraries and classrooms that share space for information technology, remote or online education, tutoring, [3] [4] collaboration, content creation, meetings, socialization, playing games and ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).