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  2. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s ...

  3. Real-time tactics - Wikipedia

    en.wikipedia.org/wiki/Real-time_tactics

    Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, [3] instead focusing on tactical and operational aspects of warfare such as unit formations or the exploitation of terrain for tactical advantage.

  4. Dragon Slayer (series) - Wikipedia

    en.wikipedia.org/wiki/Dragon_Slayer_(series)

    In contrast to earlier turn-based roguelikes, Dragon Slayer was a dungeon crawl RPG that was entirely real-time with action-oriented combat. [5] Dragon Slayer also featured an in-game map to help with the dungeon-crawling, required item management due to the inventory being limited to one item at a time, [ 1 ] and introduced the use of item ...

  5. List of real-time tactics video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_tactics...

    Features a turn-based strategic layer & real-time tactical layer. [92] 2008: Sins of a Solar Empire: Ironclad: Futuristic: Outer Space: WIN: Described as a "full-on, seamless union of an empire building game with real-time tactical combat." [93] 2008: Sudden Strike 3: Fireglow: Historical: World War II: WIN: Sequel to Sudden Strike 2. 2008 ...

  6. Action role-playing game - Wikipedia

    en.wikipedia.org/wiki/Action_role-playing_game

    Action role-playing games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games.

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    data.huffingtonpost.com

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  8. Multiplayer online battle arena - Wikipedia

    en.wikipedia.org/wiki/Multiplayer_online_battle...

    Similar to real-time strategy games, MOBAs provide a highly complex environment for AI because of their large amount of possible variables, states, and decisions. One of the first known research-based MOBA AI agents was published around 2015 for League of Legends. [118] The agent used influence maps to navigate the map and compute positioning risk.

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