Search results
Results from the WOW.Com Content Network
The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
They were the first wargames to use a hex grid. [2] Although its sister game Gettysburg was very popular, Chancellorsville was not well received, especially the map, which did not have any terrain lines. Instead each hex was simply filled in with a single color. The game was dropped from Avalon Hill's product line after two years. [3]
Lewis Pulsipher reviewed Hexagonal and Grid Mapping System in The Space Gamer No. 50. [1] Pulsipher commented that "This is an impressive product. If you want to hex-map large areas of a role-playing world, I know of no better aid." [1]
Hero System Rulesbook is the basic rulebook that presents a role-playing system used by all Hero Games products. [1] It uses a simplified game mechanic using primarily six-sided dice to main attributes and skill challenges, a hex grid for maps, and a "point-buy" system for buying skills and powers.
The hex grid game uses a version of the "I Go, You Go" alternating turn rules originally designed for one of SPI's first games, Leipzig: The Battle of Nations (1969). There are also rules for forced marches, leaders, supply, attrition, retreat before combat, and fortresses.
Okinawa is a two-player board wargame where one player controls the American forces, and the other the Japanese forces. Having a small 17" x 22" hex grid map, basic rules and only 100 counters, this game is relatively simple, although at 80 turns, it is unusually long compared to the other games in the Island War box. [2]
They also have the option of adding "dummy" units into their forces as a subterfuge. For the first turn, each player then writes down the exact route through each numbered hex that each counter will take. The turn is divided up into segments; in the first segment, all units that the players planned to move are moved forward one hex.
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.