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In web development, hydration or rehydration is a technique in which client-side JavaScript converts a web page that is static from the perspective of the web browser, delivered either through static rendering or server-side rendering, into a dynamic web page by attaching event handlers to the HTML elements in the DOM. [1]
With server-side rendering, static HTML can be sent from the server to the client, and client-side JavaScript then makes the web page dynamic by attaching event handlers to the HTML elements in a process called hydration. Examples of frameworks that support server-side rendering are Next.js, Nuxt.js, Angular, and React. An alternative to server ...
Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.
A server-side dynamic web page is a web page whose construction is controlled by an application server processing server-side scripts. [1] In server-side scripting , parameters determine how the assembly of every new web page proceeds, and including the setting up of more client-side processing.
As with WMS and WFS service instances, a WCS allows clients to choose portions of a server's information holdings based on spatial constraints and other query criteria. Unlike the OGC Web Map Service (WMS), which portrays spatial data as static, server-rendered images (maps), the Web Coverage Service delivers underlying data values along with ...
Server-side rendering (SSR) refers to the process of rendering a client-side JavaScript application on the server, rather than in the browser. This can improve the performance of the application, especially for users on slower connections or devices.
Adopted by Gen Z and Gen Alpha, it gained new prominence in 2024, according to Oxford, as a term used to capture concerns about the impact of consuming excessive amounts of "low-quality online ...
This page was last edited on 19 November 2024, at 19:56 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.