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  2. Webcam - Wikipedia

    en.wikipedia.org/wiki/Webcam

    A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony , live streaming and social media , and security . Webcams can be built-in computer hardware or peripheral devices , and are commonly connected to a device using USB or wireless protocol .

  3. Spill (audio) - Wikipedia

    en.wikipedia.org/wiki/Spill_(audio)

    Spill occurs when sound is detected by a microphone not intended to pick it up (for example, the vocals being detected by the microphone for the guitar). [3] Spill is often undesirable in popular music recording, [4] as the combined signals during the mix process can cause phase cancellation and may cause difficulty in processing individual tracks. [2]

  4. Video camera - Wikipedia

    en.wikipedia.org/wiki/Video_camera

    Webcams are video cameras that stream a live video feed to a computer. Many smartphones have built-in video cameras and even high-end smartphones can capture video in 4K resolution. Special camera systems are used for scientific research, e.g. on board a satellite or a space probe, in artificial intelligence and robotics research, and in ...

  5. EyeToy - Wikipedia

    en.wikipedia.org/wiki/EyeToy

    The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. It was released in 2003 and in total, it has 6 million sales .

  6. Audio signal flow - Wikipedia

    en.wikipedia.org/wiki/Audio_signal_flow

    Audio signal flow is the path an audio signal takes from source to output. [1] The concept of audio signal flow is closely related to the concept of audio gain staging; each component in the signal flow can be thought of as a gain stage. In typical home stereo systems, the signal flow is usually short and simple, with only a few components.

  7. Pop filter - Wikipedia

    en.wikipedia.org/wiki/Pop_filter

    The position of the pop filter is different in different recording situations, with a further position from the microphone causing fewer pop sounds. More distance means increasing the microphone gain and gaining more room noise. Normally, to get good quality, the pop filter should be placed about 2–6 inches (5–15 cm) away from the ...

  8. Microphonics - Wikipedia

    en.wikipedia.org/wiki/Microphonics

    Depending on the construction of the player the sound may acoustically couple into the record player's dust cover or other mechanical parts and cause a feedback loop into the pickup cartridge. Many In-ear monitors exhibit microphonics when headphone cables transfer vibrations due to cable movement directly to the wearers ears.

  9. De-essing - Wikipedia

    en.wikipedia.org/wiki/De-essing

    De-essing is a dynamic audio editing process, only working when the level of the signal in the sibilant range (the ess sound) exceeds a set threshold. De-essing temporarily reduces the level of high- frequency content in the signal when a sibilant ess sound is present. [ 2 ]