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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1]

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [ 1 ]

  4. File:Sprite Logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Sprite_Logo.svg

    Although it is free of copyright restrictions, this image may still be subject to other restrictions. See WP:PD § Fonts and typefaces or Template talk:PD-textlogo for more information. This work includes material that may be protected as a trademark in some jurisdictions.

  5. List of fairy and sprite characters - Wikipedia

    en.wikipedia.org/wiki/List_of_fairy_and_sprite...

    Johnny and the Sprites: Animated TV series Belial, and Memim, Fairy helper: Jikkyō Oshaberi Parodius: Video game Belbel: Petite Princess Yucie: Animated television series, manga Beth McGraw (Fairy for a Day) Winx Club: Comic Bloom (Princess of Domino, Fairy of the Dragon Flame, Fairy of Dragon Fire, Keeper of the Dragon's Flame) Winx Club ...

  6. Category:Video games with digitized sprites - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Digitized sprites were used in various video games during the late 1980s to 1990s, but fell out of favour when textured 3D graphics became more common, though some voxel figures are also based on photographic renderings of actors. These sprites are directly based on captured images of actors or models portraying the game characters.

  7. Sprite comic - Wikipedia

    en.wikipedia.org/wiki/Sprite_comic

    The 1998 webcomic Neglected Mario Characters was the first sprite comic to appear on the internet, [1] though Bob and George was the first sprite comic to gain widespread popularity. Starting its run in 2000, Bob and George utilizes sprites from the Mega Man series of games, with most of the characters being taken directly from the games.

  8. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    RotSprite is a scaling and rotation algorithm for sprites developed by Xenowhirl. It produces far fewer artifacts than nearest-neighbor rotation algorithms, and like EPX, it does not introduce new colors into the image (unlike most interpolation systems). [21]

  9. Susuwatari - Wikipedia

    en.wikipedia.org/wiki/Susuwatari

    Susuwatari (Japanese: ススワタリ, 煤渡り; "wandering soot"), also called Makkuro kurosuke (まっくろくろすけ; "makkuro" meaning "pitch black", "kuro" meaning "black" and "-suke" being a common ending for male names), is the name of a fictitious sprite that was devised by Hayao Miyazaki and Studio Ghibli, known from the famous anime-productions My Neighbor Totoro (1988) and ...