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It is a companion to the 16-bit Sega Genesis game Sonic the Hedgehog for the 8-bit Sega Master System and Game Gear consoles. Ancient—a studio founded by composer Yuzo Koshiro—was contracted to develop the game. The 8-bit Sonic is a side-scrolling game similar in style to the 16-bit game, but reduced in complexity to fit the 8-bit systems.
Sonic the Hedgehog 2 [a] is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear.It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik.
The Master System [c] is an 8-bit third-generation home video game console manufactured and developed by Sega.It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 with improved graphical capabilities compared to its predecessors.
Release years by system: 2001 – Dreamcast, GameCube [63] 2012 – Xbox Live Arcade, PlayStation Network, Windows [64] Notes: . Celebrates Sonic's 10th anniversary, with the ability to play as both heroes: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna, and villains: Dr. Eggman, Shadow the Hedgehog and Rouge the Bat.
A version of Sonic the Hedgehog was developed by Ancient and released in late 1991 for Sega's 8-bit consoles, the Master System and Game Gear. Its plot and gameplay mechanics are similar to the 16-bit version, though some level themes and digital assets are different and Chaos Emeralds are scattered throughout levels rather than bonus stages. [46]
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A number of Sonic games were developed for Sega's 8-bit consoles, the Master System and the handheld Game Gear. The first, an 8-bit version of the original Sonic, was developed by Ancient to promote the Game Gear and released in December 1991. [34] Aspect Co. developed most of the subsequent 8-bit Sonic games, beginning with a version of Sonic ...
"I always batted for Sonic over Mario," he remembers. He watched Sonic cartoons. He wore Sonic T-shirts. He carried Sonic pencil cases and backpacks to school. He slept in Sonic pajamas. He owned every Sonic game for the Megadrive -- the game system known in the U.S. as the Sega Genesis -- and its successor, the Sega Saturn.
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