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Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2] Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology, and often if writing speculative fiction, different peoples.
That novel, published in 1954–5, enormously influenced fantasy writing, establishing in particular the form of high or epic fantasy, set in a secondary or fantasy world in an act of mythopoeia. The book was distinctive at the time for its considerable length, its "epic" feel with a cast of heroic characters, its wide geography, and its battles.
Diana Wynne Jones: The Tough Guide to Fantasyland, New York : Firebird, 2006. ISBN 0-14-240722-4, Explains and parodies the common features of a standard fantasy world; George Ochoa and Jeffery Osier: Writer's Guide to Creating A Science Fiction Universe, Cincinnati, Ohio : Writer's Digest Books, 1993. ISBN 0-89879-536-2
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary society hidden within our earth (like the Wizarding World); a fictional Earth set in the remote past (like Middle-earth) or ...
The Violet Fairy book (1906). The following outline is provided as an overview of and topical guide to fantasy: . Fantasy – genre of fiction that commonly uses magic and other supernatural phenomena as a primary plot element, theme, or setting.
In many respects, Morris was an important milestone in the history of fantasy, because, while other writers wrote of foreign lands, or of dream worlds, Morris's works were the first to be set in an entirely invented world: a fantasy world. [36] These fantasy worlds were part of a general trend.
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The world in which Final Fantasy X and Final Fantasy X-2 take place. Final Fantasy X: 2001: V Tékumel: M. A. R. Barker: A technological world is suddenly cast into a "pocket dimension". Reversing the usual sequence of events, Barker spent decades building his elaborate, detailed world before designing the initial tabletop role-playing game.