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Once the first part of the game is completed, the contestant faces the fifth grade. Five subjects are shown to the contestant, each with one fifth grade-level question. The contestant is given 60 seconds to answer all five questions. As in the first part of the game, the contestant must press the button on his or her desk to lock in an answer.
The main fifth-grade questions are removed, and the only one from that grade was the bonus question. Contestants must start at the first grade and cannot skip a grade. At least one question from each grade must be answered or have used a cheat on, 1 to 3, before they can roam the board freely. The "Save" has been removed.
The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed (and solved) in a letter by Steve Selvin to the American Statistician in 1975.
A brain teaser is a form of puzzle that requires thought to solve. It often requires thinking in unconventional ways with given constraints in mind; sometimes it also involves lateral thinking. Logic puzzles and riddles are specific types of brain teasers. One of the earliest known brain teaser enthusiasts was the Greek mathematician Archimedes ...
Design of series protagonist Blasternaut from 1987 to 1999. The series began with the 1983 title Math Blaster! released for the Apple II and Atari 8-bit computers.The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990.
The apparent triangles formed from the figures are 13 units wide and 5 units tall, so it appears that the area should be S = 13×5 / 2 = 32.5 units. However, the blue triangle has a ratio of 5:2 (=2.5), while the red triangle has the ratio 8:3 (≈2.667), so the apparent combined hypotenuse in each figure is actually bent.
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