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  2. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    VR can present high definition, three-dimensional interactive imaging. [62] The benefits of VR marketing were observed by Suh and Lee through via laboratory experiments: with a VR interface, participants' emotions were engaged, and their product knowledge and product attitude noticeably increased. [63]

  3. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  4. Virtual Reality Applications Center - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality...

    The Virtual Reality Applications Center (VRAC) is a research center within the Engineering Teaching and Research Complex (ETRC) at Iowa State University (ISU) and is involved in advanced research of virtual reality (VR), augmented reality (AR), human computer interaction (HCI), visualization, and is home to the world's highest resolution immersive virtual reality facility, known as the C6.

  5. Reality Labs - Wikipedia

    en.wikipedia.org/wiki/Reality_Labs

    Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as the Quest, and online platforms such as Horizon Worlds.

  6. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.

  7. High Fidelity, Inc. - Wikipedia

    en.wikipedia.org/wiki/High_Fidelity,_Inc.

    High Fidelity was founded in April 2013 by Second Life founder and former CEO Philip Rosedale, Ryan Downe Karpf, and Irena Freidrica Heiberger.The company was formed to create a next-generation virtual reality platform featuring low latency, spatialized 3D audio, high-detail environments, realistic avatars, and a working economy built on blockchain.

  8. This Is Why You Shouldn't Make Your Bed First Thing In The ...

    www.aol.com/why-shouldnt-bed-first-thing...

    Old habits are hard to break, including making the bed first thing in the morning. But when it comes to the health of your bedding, mattress, and overall sleep situation, putting off this early ...

  9. Telepresence - Wikipedia

    en.wikipedia.org/wiki/Telepresence

    An industry expert described some benefits of telepresence: "There were four drivers for our decision to do more business over video and telepresence. We wanted to reduce our travel spend, reduce our carbon footprint and environmental impact, improve our employees' work/life balance, and improve employee productivity.". [13]