Search results
Results from the WOW.Com Content Network
It originally appeared in the Donald Duck Disney comic "Flip Decision" [1] [2] by Carl Barks, published in 1953. Barks called a practitioner of "flipism" a "flippist". [3] [4] An actual coin is not necessary: dice or another random generator may be used for decision making.
Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required. The numbers from 1 to 6 that come up in the rolls are assembled as a five-digit number, e.g. 43146. That number is ...
In 2.3 – 2.3.7 (Gingerbread) there is a painting of an Android next to a zombie gingerbread man, surrounded by zombies using cellphones. [174] In 3.0 – 3.2.6 there is a blue honeybee. Below it, there is the text "REZZZZZZZ..." as a reference to Tron: Legacy. [175]
Backgammon is a two-player board game played with counters and dice on tables boards.It is the most widespread Western member of the large family of tables games, whose ancestors date back at least 1,600 years.
Participants at Googlewhack.com discovered the sporadic "cleaner girl" bug in Google's search algorithm where "results 1–1 of thousands" were returned for two relatively common words [4] such as Anxiousness Scheduler [5] or Italianate Tablesides. [6] Googlewhack went offline in November 2009 after Google stopped providing definition links.
The Newton–Pepys problem is a probability problem concerning the probability of throwing sixes from a certain number of dice. [1]In 1693 Samuel Pepys and Isaac Newton corresponded over a problem posed to Pepys by a school teacher named John Smith. [2]
A version of the Big Six wheel is loosely based on chuck-a-luck, [2]: 345 with selected combinations of three dice appearing in 54 slots on a spinning wheel. Because of the distribution of the combinations, the house advantage or edge for this wheel is greater than for chuck-a-luck.
Four-sided dice were among the gambling and divination tools used by early man who carved them from nuts, wood, stone, ivory and bone. [2] Six-sided dice were invented later but four-sided dice continued to be popular in Russia. In Ancient Rome, elongated four-sided dice were called tali while the six-sided cubic dice were tesserae. [3]