Search results
Results from the WOW.Com Content Network
Consequences that lead to appetitive behavior such as subjective "wanting" and "liking" (desire and pleasure) function as rewards or positive reinforcement. [2] There is also negative reinforcement, which involves taking away an undesirable stimulus. An example of negative reinforcement would be taking an aspirin to relieve a headache.
Example: if a rat in a Skinner box gets food when it presses a lever, its rate of pressing will go up. Pressing the lever was positively reinforced. Negative reinforcement (a.k.a. escape) occurs when a behavior (response) is followed by the removal of an aversive stimulus, thereby increasing the original behavior's frequency. Example: A child ...
For example, a painful stimulus which would act as a punisher for most people may actually reinforce some behaviors of masochistic individuals. There are two types of punishment: positive and negative. Positive punishment involves the introduction of a stimulus to decrease behavior while negative punishment involves the removal of a stimulus to ...
Reinforcing consequences increase the likelihood of a behavior occurring in the future; it is further divided into positive and negative reinforcement. Punishing consequences decrease the likelihood of a behavior occurring in the future; like reinforcement, it is divided into positive and negative punishment. An example of punishment may ...
An experiment conducted by Solomon and Wynne [7] in 1953 shows the properties of negative reinforcement. The subjects, dogs, were put in a shuttle box (a chamber containing two rectangular compartments divided by a barrier a few inches high). The dogs had the ability to move freely between compartments by going over the barrier.
Automatic negative reinforcement is when a negative reinforcement occurs automatically reducing or eliminating an aversive stimulus as a reinforcing consequence of the behavior. A popular example of automatic negative reinforcement would be binge eating. Binge eating (problem behavior) had been found to temporarily reduce any unpleasant ...
However, some make the distinction between extinction stimuli and "S-Delta" due to the behavior not having a reinforcement history, i.e. in an array of three items (phone, pen, paper) "Which one is the phone" the "pen" and "paper" will not produce a response in the teacher, but is not technically extinction on the first trial due to selecting ...
Just as "reward" was commonly used to alter behavior long before "reinforcement" was studied experimentally, the Premack principle has long been informally understood and used in a wide variety of circumstances. An example is a mother who says, "You have to finish your vegetables (low frequency) before you can eat any ice cream (high frequency)."