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Kawashima, Ryuta, Train Your Brain: 60 Days to a Better Brain (London, 2006) This page was last edited on 10 August 2023, at 13:46 (UTC). Text is available ...
In 2003, Kawashima authored Train Your Brain: 60 Days to a Better Brain, which was a great success in Japan. When released worldwide, it sold more than 2.5 million copies. A handheld stand-alone unit, Brain Trainer, was later developed, and became Brain Age: Train Your Brain in Minutes a Day! for the Nintendo
The Brain Age games, known as Brain Training in Japan and Europe, are presented as a set of mini-games that are designed to help improve one's mental processes. These activities were informed by Dr. Ryuta Kawashima, a Japanese neuroscientist, and are aimed to stimulate multiple parts of the brain to help improve one's abilities and combat normal aging effects on the brain.
Brain Age: Train Your Brain in Minutes a Day!, known as Dr. Kawashima's Brain Training: How Old Is Your Brain? in the PAL regions, [a] is an edutainment puzzle video game developed and published by Nintendo for the Nintendo DS. It is inspired by the work of Japanese neuroscientist Ryuta Kawashima, who appears as a caricature of himself guiding ...
Dr Kawashima's Brain Training for Nintendo Switch [a] is an edutainment puzzle video game developed by Nintendo and indieszero and published by Nintendo for the Nintendo Switch. It is the fifth entry in the Brain Age puzzle video game series, based on the research of neuroscientist Ryuta Kawashima , whose avatar guides the player through the game.
The problem only increases when your brain gets “noisier” as it ages — it’s harder for the important information from the outside world to get through that noise inside the brain.
For a woman who once faced the gargantuan challenge of emerging from the shadow of an iconic mother (The Wizard of Oz star Judy Garland), Liza Minnelli has done an incredible job securing a solid ...
Kawamoto flew to Sendai, Japan to ask Dr. Ryuta Kawashima, the inspiration for the Brain Age series, to ask if this would be all right. Kawashima gave him his assent, stating that a difference between players' brain ages may arise, and would help them determine whether they are more math- or art-oriented.
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