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  2. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  3. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically. The precise uses and capabilities of these systems differ greatly from one system to another, yet their purpose remains the same: manipulation of symbolic equations.

  4. MPSolve - Wikipedia

    en.wikipedia.org/wiki/MPSolve

    MPSolve (Multiprecision Polynomial Solver) is a package for the approximation of the roots of a univariate polynomial. It uses the Aberth method, [1] combined with a careful use of multiprecision. [2] "Mpsolve takes advantage of sparsity, and has special hooks for polynomials that can be evaluated efficiently by straight-line programs" [3]

  5. Polynomial root-finding - Wikipedia

    en.wikipedia.org/wiki/Polynomial_root-finding

    The square-free factorization of a polynomial p is a factorization = where each is either 1 or a polynomial without multiple roots, and two different do not have any common root. An efficient method to compute this factorization is Yun's algorithm .

  6. Horner's method - Wikipedia

    en.wikipedia.org/wiki/Horner's_method

    This polynomial is further reduced to = + + which is shown in blue and yields a zero of −5. The final root of the original polynomial may be found by either using the final zero as an initial guess for Newton's method, or by reducing () and solving the linear equation. As can be seen, the expected roots of −8, −5, −3, 2, 3, and 7 were ...

  7. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    Graeffe's method – Algorithm for finding polynomial roots; Lill's method – Graphical method for the real roots of a polynomial; MPSolve – Software for approximating the roots of a polynomial with arbitrarily high precision; Multiplicity (mathematics) – Number of times an object must be counted for making true a general formula

  8. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    Polynomial interpolation also forms the basis for algorithms in numerical quadrature (Simpson's rule) and numerical ordinary differential equations (multigrid methods). In computer graphics, polynomials can be used to approximate complicated plane curves given a few specified points, for example the shapes of letters in typography.

  9. Laguerre's method - Wikipedia

    en.wikipedia.org/wiki/Laguerre's_method

    In other words, Laguerre's method can be used to numerically solve the equation p(x) = 0 for a given polynomial p(x). One of the most useful properties of this method is that it is, from extensive empirical study, very close to being a "sure-fire" method, meaning that it is almost guaranteed to always converge to some root of the polynomial, no ...

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