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Four-sided dice, abbreviated d4, [1] are often used in tabletop role-playing games to obtain random integers in the range 1–4. Three forms exist of this die : a tetrahedron (pyramid shape) with four equilateral triangle -shaped faces, a rectangular prism with rounded or pointed ends, and an elongated long die with four triangular faces.
For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability 1 / 1,296 ), while a roll of 18 results if any three dice are 6 (probability 21 / 1,296 ...
dice cup A cup used to shake and roll the dice. [11] die, dice A die is one of usually two or three six-sided cubes used in playing a tables game. Each face of the cube is marked with a number of pips from 1 to 6 that is used in moving men or scoring. Plural: dice. division Same as quadrant. [2] doubles See doublet. doublet Two dice each with ...
This procedure is then repeated until there are no more dice to roll. Once kept, dice cannot be rerolled. Players must have kept a 1 and a 4, or they do not score. If they have a 1 and 4, the other dice are totaled to give the player's score. The maximum score is 24 (four 6s.) The procedure is repeated for the remaining players. The player with ...
A very common notation, considered a standard, expresses a dice roll as nds or nDs, where n is the number of dice rolled and s is the number of sides on each die; if only one die is rolled, n is normally not shown. For example, d4 denotes one four-sided die; 6d8 means the player should roll six eight-sided dice and sum the results.
E.g. a roll of 2-2-4 gives the banker a point of 4. Note that one cannot set a point of 1 or 6, as those would result in an automatic loss or win, respectively (see above). Re-roll: If the dice do not show any of the above combinations, then the banker rolls again and keeps rolling until they get an instant win or an instant loss, or sets a point.
Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required. The numbers from 1 to 6 that come up in the rolls are assembled as a five-digit number, e.g. 43146. That number is ...
Patterned after the success of collectible card games, a number of collectible dice games have been published. [1] Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: Battle Dice; Dice Masters; Diceland; Dragon Dice