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  2. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  3. Forward kinematics - Wikipedia

    en.wikipedia.org/wiki/Forward_kinematics

    The kinematics equations of the robot are used in robotics, computer games, and animation. The reverse process, that computes the joint parameters that achieve a specified position of the end-effector, is known as inverse kinematics. Forward vs Backwards Kinematics

  4. Robot kinematics - Wikipedia

    en.wikipedia.org/wiki/Robot_kinematics

    Forward kinematics uses the kinematic equations of a robot to compute the position of the end-effector from specified values for the joint parameters. [3] The reverse process that computes the joint parameters that achieve a specified position of the end-effector is known as inverse kinematics.

  5. Robotics engineering - Wikipedia

    en.wikipedia.org/wiki/Robotics_engineering

    Kinematic models are essential for controlling the movements of robots. Robotics engineers use forward kinematics to calculate the positions and orientations of a robot's end-effector, given specific joint angles, and inverse kinematics to determine the joint movements necessary for a desired end-effector position.

  6. Kinematics equations - Wikipedia

    en.wikipedia.org/wiki/Kinematics_equations

    The second called inverse kinematics uses the position and orientation of the end-effector to compute the joint parameters values. Remarkably, while the forward kinematics of a serial chain is a direct calculation of a single matrix equation, the forward kinematics of a parallel chain requires the simultaneous solution of multiple matrix ...

  7. Kinematic chain - Wikipedia

    en.wikipedia.org/wiki/Kinematic_chain

    A model of the human skeleton as a kinematic chain allows positioning using forward and inverse kinematics. In mechanical engineering, a kinematic chain is an assembly of rigid bodies connected by joints to provide constrained motion that is the mathematical model for a mechanical system. [1]

  8. Inverse dynamics - Wikipedia

    en.wikipedia.org/wiki/Inverse_dynamics

    Kinematics; Inverse kinematics: a problem similar to Inverse dynamics but with different goals and starting assumptions.While inverse dynamics asks for torques that produce a certain time-trajectory of positions and velocities, inverse kinematics only asks for a static set of joint angles such that a certain point (or a set of points) of the character (or robot) is positioned at a certain ...

  9. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    A rig is generally composed of both forward kinematics and inverse kinematics parts that may interact with each other. Skeletal animation is referring to the forward kinematics part of the rig, where a complete set of bone configurations identifies a unique pose.

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