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Losing chess [a] is one of the most popular chess variants. [ 1 ] [ 2 ] The objective of each player is to lose all of their pieces or be stalemated , that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated.
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...
This is the famous game from 1994 in which ChessGenius, playing with the black pieces, defeated the then world champion Garry Kasparov. The game sees Kasparov rejecting clear drawing opportunities and eventually losing. ChessGenius plays fairly well despite making some anti-positional moves which Kasparov was unable to capitalize on. [6]
Although the term is most commonly used in the context of Chess analysis, it has been applied to other games. It also is a useful term used when describing computer tree-search algorithms (for example minimax) for playing games such as Go [1] or Chess. A variation can be any number of steps as long as each step would be legal if it were to be ...
The computer may make a poor move because it is unable to see the consequences even one ply beyond its maximum search depth. The horizon effect was a major problem in the early years of computer chess, but it is less of an issue today as modern chess engines can search many moves deep even in complex positions. See horizon effect. iterative ...
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Chess grandmaster Andrew Soltis stated in 2016 "The computers are just much too good" and that world champion Magnus Carlsen won't play computer chess because "he just loses all the time and there's nothing more depressing than losing without even being in the game."