enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/CohenSutherland_algorithm

    In computer graphics, the CohenSutherland algorithm is an algorithm used for line clipping. The algorithm divides a two-dimensional space into 9 regions and then efficiently determines the lines and portions of lines that are visible in the central region of interest (the viewport). The algorithm was developed in 1967 during flight simulator ...

  3. Line clipping - Wikipedia

    en.wikipedia.org/wiki/Line_clipping

    In computer graphics, line clipping is the process of removing lines or portions of lines outside an area of interest (a viewport or view volume). Typically, any part of a line which is outside of the viewing area is removed. There are two common algorithms for line clipping: CohenSutherland and Liang–Barsky.

  4. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the

  5. Category:Line clipping algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Line_clipping...

    Pages in category "Line clipping algorithms" ... CohenSutherland algorithm; Cyrus–Beck algorithm; L. Liang–Barsky algorithm; N. Nicholl–Lee–Nicholl algorithm

  6. Ivan Sutherland - Wikipedia

    en.wikipedia.org/wiki/Ivan_Sutherland

    Work with student Danny Cohen in 1967 led to the development of the CohenSutherland computer graphics line clipping algorithm. In 1968, with his students Bob Sproull , Quintin Foster, Danny Cohen , and others he created the first head-mounted display that rendered images for the viewer's changing pose, as sensed by The Sword of Damocles ...

  7. Liang–Barsky algorithm - Wikipedia

    en.wikipedia.org/wiki/Liang–Barsky_algorithm

    In computer graphics, the Liang–Barsky algorithm (named after You-Dong Liang and Brian A. Barsky) is a line clipping algorithm. The Liang–Barsky algorithm uses the parametric equation of a line and inequalities describing the range of the clipping window to determine the intersections between the line and the clip window. With these ...

  8. AOL

    search.aol.com

    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  9. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.