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Keyboard events. HTML frame/object events. HTML form events. User interface events. Mutation events (notification of any changes to the structure of a document). Progress events [5] (used by XMLHttpRequest and File API [6]). Note that the event classification above is not exactly the same as W3C's classification.
Event bubbling is a type of DOM event propagation [1] where the event first triggers on the innermost target element, and then successively triggers on the ancestors (parents) of the target element in the same nesting hierarchy till it reaches the outermost DOM element or document object [2] (Provided the handler is initialized). It is one way ...
With server-side rendering, static HTML can be sent from the server to the client, and client-side JavaScript then makes the web page dynamic by attaching event handlers to the HTML elements in a process called hydration. Examples of frameworks that support server-side rendering are Next.js, Nuxt.js, Angular, and React.
In addition to writing the event handlers, event handlers also need to be bound to events so that the correct function is called when the event takes place. For UI events, many IDEs combine the two steps: double-click on a button, and the editor creates an (empty) event handler associated with the user clicking the button and opens a text ...
Server-Sent Events (SSE) is a server push technology enabling a client to receive automatic updates from a server via an HTTP connection, and describes how servers can initiate data transmission towards clients once an initial client connection has been established. They are commonly used to send message updates or continuous data streams to a ...
The value of this field is used in the click event handler of a button (Line 15) to fire the message event with the current value of the input field. The value is then propagated to the server (Line 6) and back to the client (Line 9). On the client, the value of the event are accumulated using the list function and mapped to an HTML list (Line 10).
Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calling a program by name, message passing uses an object model to distinguish the general function from the specific implementations. The invoking program sends a message and relies on the object to select ...
The event loop almost always operates asynchronously with the message originator. When the event loop forms the central control flow construct of a program, as it often does, it may be termed the main loop or main event loop. This title is appropriate, because such an event loop is at the highest level of control within the program.