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  2. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    A cellular automaton (CA) is Life-like (in the sense of being similar to Conway's Game of Life) if it meets the following criteria: The array of cells of the automaton has two dimensions. Each cell of the automaton has two states (conventionally referred to as "alive" and "dead", or alternatively "on" and "off")

  3. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    Conway's Game of Life is an example of an outer totalistic cellular automaton with cell values 0 and 1; outer totalistic cellular automata with the same Moore neighborhood structure as Life are sometimes called life-like cellular automata. [52] [53]

  4. Seeds (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Seeds_(cellular_automaton)

    Each cell is considered to have eight neighbors (Moore neighborhood), as in Life. In each time step, a cell turns on or is "born" if it was off or "dead" but had exactly two neighbors that were on; all other cells turn off. Thus, in the notation describing the family of cellular automata containing Life, it is described by the rule B2/S. [1]

  5. Highlife (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Highlife_(cellular_automaton)

    The evolution of the replicator. Highlife is a cellular automaton similar to Conway's Game of Life.It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton in the "Life family" and is described by the rule B36/S23; that is, a cell is born if it has 3 or 6 neighbors and survives if it has 2 or 3 neighbors.

  6. Life without Death - Wikipedia

    en.wikipedia.org/wiki/Life_without_Death

    The number of live cells per generation of the pattern shown above demonstrating the monotonic nature of Life without Death. Life without Death is a cellular automaton, similar to Conway's Game of Life and other Life-like cellular automaton rules. In this cellular automaton, an initial seed pattern grows according to the same rule as in Conway ...

  7. Critters (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Critters_(cellular_automaton)

    As in Conway's Game of Life, at any point in time each cell may be in one of two states: alive or dead. The Critters rule is a block cellular automaton using the Margolus neighborhood. This means that, at each step, the cells of the automaton are partitioned into 2 × 2 blocks and each block is updated independently of the other blocks.

  8. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    If the left, center, and right cells are denoted (p,q,r) then the corresponding formula for the next state of the center cell can be expressed as p xor (q or r). It is called Rule 30 because in binary, 00011110 2 = 30. The following diagram shows the pattern created, with cells colored based on the previous state of their neighborhood.

  9. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    Like Life, Rule 110 with a particular repeating background pattern is known to be Turing complete. [2] This implies that, in principle, any calculation or computer program can be simulated using this automaton. An example run of the rule 110 cellular automaton over 256 iterations, starting from a single cell.