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  2. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    A cellular automaton (CA) is Life-like (in the sense of being similar to Conway's Game of Life) if it meets the following criteria: The array of cells of the automaton has two dimensions. Each cell of the automaton has two states (conventionally referred to as "alive" and "dead", or alternatively "on" and "off")

  3. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    Conway's Game of Life is an example of an outer totalistic cellular automaton with cell values 0 and 1; outer totalistic cellular automata with the same Moore neighborhood structure as Life are sometimes called life-like cellular automata. [52] [53]

  4. Seeds (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Seeds_(cellular_automaton)

    Even though all live cells are constantly dying, the small birth requirement of two cells means that nearly every pattern in Seeds explodes into a chaotic mess that grows to cover the entire universe. Thus, in Wolfram's classification of cellular automata, it is a Class III automaton, in which nearly all patterns evolve chaotically. [1]

  5. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    Like Life, Rule 110 with a particular repeating background pattern is known to be Turing complete. [2] This implies that, in principle, any calculation or computer program can be simulated using this automaton. An example run of the rule 110 cellular automaton over 256 iterations, starting from a single cell.

  6. Life without Death - Wikipedia

    en.wikipedia.org/wiki/Life_without_Death

    The number of live cells per generation of the pattern shown above demonstrating the monotonic nature of Life without Death. Life without Death is a cellular automaton, similar to Conway's Game of Life and other Life-like cellular automaton rules. In this cellular automaton, an initial seed pattern grows according to the same rule as in Conway ...

  7. Critters (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Critters_(cellular_automaton)

    As in Conway's Game of Life, at any point in time each cell may be in one of two states: alive or dead. The Critters rule is a block cellular automaton using the Margolus neighborhood. This means that, at each step, the cells of the automaton are partitioned into 2 × 2 blocks and each block is updated independently of the other blocks.

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  9. Garden of Eden (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Garden_of_Eden_(cellular...

    A pattern, for a given cellular automaton, consists of a finite set of cells together with a state for each of those cells. [6] A configuration contains a pattern when the states of the cells in the pattern are the same as the states of the same cells in the configuration (without translating the cells before matching them).