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  2. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation ...

  3. Embodied language processing - Wikipedia

    en.wikipedia.org/wiki/Embodied_language_processing

    For a child, there is a difference between oral language learning and reading. In oral language learning, the mapping between a symbol (word) and the object is common – often brought about by gesturing to the object. [23] However, when a child is learning to read, they focus on the letter-sound combinations and the correct pronunciation of ...

  4. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    VisSim - system simulation and optional C-code generation of electrical, process, control, bio-medical, mechanical and UML State chart systems. Vortex (software) - a complete simulation platform featuring a realtime physics engine for rigid body dynamics, an image generator, desktop tools (Editor and Player) and more. Also available as Vortex ...

  5. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    Dynamical simulation is used in computer animation to assist animators to produce realistic motion, in industrial design (for example to simulate crashes as an early step in crash testing), and in video games. Body movement is calculated using time integration methods.

  6. Simulation - Wikipedia

    en.wikipedia.org/wiki/Simulation

    Human-in-the-loop simulation of outer space Visualization of a direct numerical simulation model. Historically, simulations used in different fields developed largely independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.

  7. Monte Carlo localization - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_localization

    During the motion update, the robot predicts its new location based on the actuation command given, by applying the simulated motion to each of the particles. [1] For example, if a robot moves forward, all particles move forward in their own directions no matter which way they point.

  8. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    A motion platform base for a simulator giving all six degrees of freedom to a simulator mounted on the base plate, using six jacks, generally known as a hexapod. A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. [1]

  9. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies.