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  2. Branch (computer science) - Wikipedia

    en.wikipedia.org/wiki/Branch_(computer_science)

    [a] Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are ...

  3. Multiway branch - Wikipedia

    en.wikipedia.org/wiki/Multiway_branch

    Multiway branch is the change to a program's control flow based upon a value matching a selected criteria. It is a form of conditional statement.A multiway branch is often the most efficient method of passing control to one of a set of program labels, especially if an index has been created beforehand from the raw data.

  4. Conditional (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Conditional_(computer...

    If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.

  5. Branch predictor - Wikipedia

    en.wikipedia.org/wiki/Branch_predictor

    Branch prediction attempts to guess whether a conditional jump will be taken or not. Branch target prediction attempts to guess the target of a taken conditional or unconditional jump before it is computed by decoding and executing the instruction itself. Branch prediction and branch target prediction are often combined into the same circuitry.

  6. Indirect branch - Wikipedia

    en.wikipedia.org/wiki/Indirect_branch

    An indirect branch (also known as a computed jump, indirect jump and register-indirect jump) is a type of program control instruction present in some machine language instruction sets. Rather than specifying the address of the next instruction to execute , as in a direct branch , the argument specifies where the address is located.

  7. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  8. 30 Times People Encountered A Celebrity And It Was An ... - AOL

    www.aol.com/30-people-reveal-nicest-hollywood...

    Image credits: missstephanie77 Modery met many superstars during her time in Hollywood. "I met a lot of celebrities. More than I can count. Not all of those experiences were good.

  9. Symbolic execution - Wikipedia

    en.wikipedia.org/wiki/Symbolic_execution

    An interpreter follows the program, assuming symbolic values for inputs rather than obtaining actual inputs as normal execution of the program would. It thus arrives at expressions in terms of those symbols for expressions and variables in the program, and constraints in terms of those symbols for the possible outcomes of each conditional branch.