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Magic Missile: A bolt of pure energy from the caster's fingertips. It strikes a target automatically, with multiple missiles launched at higher levels. [77] [78] The spell's ability to cause automatic damage makes it one of the most-used spells. [79] In the initial release of 4th edition, magic missile required an attack roll. The July 2010 ...
The R.550 Magic (backronym for Missile Auto-Guidé Interception et Combat [1] [2]) is a short-range air-to-air missile designed in 1965 by French company Matra to compete with the American AIM-9 Sidewinder, and it was made backwards compatible with the Sidewinder launch hardware.
For example, while systems such as Dungeons & Dragons would list a wide variety of separate ranged attack powers that deal damage (such as a fireball, a lightning bolt, an acid spray, a magic missile, and dozens more), the vast majority of such effects in the Hero System would be constructed out of the same base two powers, "Blast" or "Killing ...
A bard who focused on spells that improved with caster level (such as Magic Missile and Fireball) was a very potent magical threat. Their ability to use any weapon, combined with rogue attack strength, made them credible second-line offensive threats even without magic, provided they had some form of magical Armor Class-boosting equipment.
The rules of the collectible card role-playing game Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The game's rules have frequently been changed by the manufacturer Wizards of the Coast , mostly in minor ways, but several major rule changes have also ...
All-aspect missile defensive maneuver to place threat radar/missile on the beam (directly perpendicular). Modern pulse-doppler radars remove ground clutter by filtering out returns from stationary objects; putting the threat on the beam permits the defending aircraft to be confused with ground returns and hence disappear from the threat radar.
Turns are resolved simultaneously once all wizards have submitted their gestures for a given turn. These gestures are built up via many turns to form spells. For instance, one can cast the spell "Magic Missile" by performing the S (snap) gesture followed by the D (digit point) with the same hand on a consecutive turn. This is usually denoted as ...
One account stated that Clarke's laws were developed after the editor of his works in French started numbering the author's assertions. [2] All three laws appear in Clarke's essay "Hazards of Prophecy: The Failure of Imagination", first published in Profiles of the Future (1962); [3] however, they were not all published at the same time.