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  2. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  4. A comprehensive guide to JavaScript design patterns - AOL

    www.aol.com/comprehensive-guide-javascript...

    Design patterns are reusable solutions to commonly occurring problems in software design. As a good JavaScript developer, you strive to write clean, healthy, and maintainable code. You may not ...

  5. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies. [2] [1]

  6. Category:Software design patterns - Wikipedia

    en.wikipedia.org/wiki/Category:Software_design...

    A (software) design pattern is a general solution to a common problem in software design. It is a description or template for how to solve a problem, that can be used in different situations. A design pattern typically shows relationship and interaction between classes or objects, without specifying final application classes or objects that are ...

  7. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    An architectural pattern often uses the same description as a general, reusable solution to a commonly occurring problem in software architecture within a given context. The separation of what is architectural and what is design is not commonly agreed, nor are the patterns catalogued in any accepted form.

  8. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  9. Structural pattern - Wikipedia

    en.wikipedia.org/wiki/Structural_pattern

    In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships among entities. Examples of Structural Patterns include: Adapter pattern: 'adapts' one interface for a class into one that a client expects Adapter pipeline: Use multiple adapters for debugging ...

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