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In video projection terminology, throw is the distance between a video projector lens and the screen on which it shines. It is given as a ratio (called throw ratio), which describes the relationship between the distance to the screen and the width of the screen (assuming the image is to fill the screen fully).
The "optimal viewing distance" [5] is based on the limits of the human eye, i.e. its angle of resolution. This is its ability to distinguish between two pixels. For normal visual acuity (6/6 vision), this angle is 1 arcmin. To obtain a fixed distance for a given resolution, it must be expressed in picture heights (H). [5]
A projector's throw ratio is used when installing projectors to control the size of the projected display. [1] For example, if the throw ratio is 2:1 and the projector is fourteen feet away from the screen, then the display width will be seven feet.
Increasing (or decreasing) the projection distance increases (or decreases) the focusing system's magnification in order to fit the projection screen in use (or sometimes just to accommodate the room setup). Increasing the projection distance also means that the same amount of light is spread over a larger screen, resulting in a dimmer image.
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio).
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Some older LCD projectors have a more noticeable screen door effect than first generation DLP projectors. [2] Newer DLP chip designs promise closer spacing of the mirror elements which would reduce this effect; [ citation needed ] however, some space is still required along one edge of the mirror to provide a control circuit pathway.