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  2. Autodesk Arnold - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Arnold

    Autodesk Arnold (also known as simply Arnold) is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques. Created in Spain by Marcos Fajardo, it was later co-developed by his company Solid Angle SL (now owned by Autodesk ) and Sony Pictures Imageworks .

  3. Sony Pictures Imageworks - Wikipedia

    en.wikipedia.org/wiki/Sony_Pictures_Imageworks

    During 2009-2010, SPI made transition from traditional biased, multi-pass rendering system to a largely singlepass, global illumination system incorporating modern ray-tracing and physically based shading techniques. They have achieved that with Arnold Renderer, an unbiased stochastic ray tracer.

  4. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object.

  5. List of Maya plugins - Wikipedia

    en.wikipedia.org/wiki/List_of_Maya_plugins

    A raytracing render engine. FurryBall: 2011–2018: Real-time GPU renderer. Octane Render: 2017–2020: Real-time GPU-based (exclusively Nvidia CUDA), unbiased, physically based renderer. Arnold Renderer: 2017–2022: An advanced Monte Carlo ray tracing renderer. Maya Cg Plug-in: 4.5 or above: advanced hardware rendering and the Nvidia Cg high ...

  6. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The Arnold renderer, first released in 1998, proved that path tracing was practical for rendering frames for films, and that there was a demand for unbiased and physically based rendering in the film industry; other commercial and open source path

  8. Unbiased rendering - Wikipedia

    en.wikipedia.org/wiki/Unbiased_rendering

    Unbiased rendering in computer graphics refers to techniques that avoid systematic errors, or biases, in the radiance approximation of an image. This term specifically relates to statistical bias, not subjective bias. Unbiased rendering aims to replicate real-world lighting and shading as accurately as possible without shortcuts.

  9. Verge3D - Wikipedia

    en.wikipedia.org/wiki/Verge3D

    Verge3D uses WebGL for rendering. It incorporates components of the Three.js library and exposes its API to application developers. [9] Puzzles Application functionality can be added via JavaScript, either by writing code directly or by using Puzzles, Verge3D’s visual programming environment based on Google Blockly.