enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Markov decision process - Wikipedia

    en.wikipedia.org/wiki/Markov_decision_process

    Reinforcement learning can solve Markov-Decision processes without explicit specification of the transition probabilities which are instead needed to perform policy iteration. In this setting, transition probabilities and rewards must be learned from experience, i.e. by letting an agent interact with the MDP for a given number of steps.

  3. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised ...

  4. Proto-value function - Wikipedia

    en.wikipedia.org/wiki/Proto-value_function

    Value function approximation is a critical component to solving Markov decision processes (MDPs) defined over a continuous state space. A good function approximator allows a reinforcement learning (RL) agent to accurately represent the value of any state it has experienced, without explicitly storing its value.

  5. Partially observable Markov decision process - Wikipedia

    en.wikipedia.org/wiki/Partially_observable...

    A partially observable Markov decision process (POMDP) is a generalization of a Markov decision process (MDP). A POMDP models an agent decision process in which it is assumed that the system dynamics are determined by an MDP, but the agent cannot directly observe the underlying state.

  6. Q-learning - Wikipedia

    en.wikipedia.org/wiki/Q-learning

    Q-learning can identify an optimal action-selection policy for any given finite Markov decision process, given infinite exploration time and a partly random policy. [2] "Q" refers to the function that the algorithm computes: the expected reward—that is, the quality—of an action taken in a given state. [3]

  7. State–action–reward–state–action - Wikipedia

    en.wikipedia.org/wiki/State–action–reward...

    State–action–reward–state–action (SARSA) is an algorithm for learning a Markov decision process policy, used in the reinforcement learning area of machine learning.It was proposed by Rummery and Niranjan in a technical note [1] with the name "Modified Connectionist Q-Learning" (MCQ-L).

  8. Markov model - Wikipedia

    en.wikipedia.org/wiki/Markov_model

    A Markov decision process is a Markov chain in which state transitions depend on the current state and an action vector that is applied to the system. Typically, a Markov decision process is used to compute a policy of actions that will maximize some utility with respect to expected rewards.

  9. Multi-agent reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Multi-agent_reinforcement...

    Multi-agent reinforcement learning (MARL) is a sub-field of reinforcement learning. It focuses on studying the behavior of multiple learning agents that coexist in a shared environment. [ 1 ] Each agent is motivated by its own rewards, and does actions to advance its own interests; in some environments these interests are opposed to the ...