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  2. Stardoll - Wikipedia

    en.wikipedia.org/wiki/Stardoll

    In November 2011, Stardoll teamed up with Mattel to release a Stardoll line of Barbie dolls. The "Stardoll by Barbie" collection featured eight fashion dolls, based on four of the most popular virtual Stardoll stores in Starplaza. Inspired by Stardoll avatars, "Stardoll by Barbie" dolls came packaged mirroring the signature Stardoll poses. [6]

  3. Barbie Fashion Designer - Wikipedia

    en.wikipedia.org/wiki/Barbie_Fashion_Designer

    Barbie Fashion Designer was the ninth best-selling PC game of 1996 in the United States, with 393,575 CD-ROM units sold [5] and $14,044,994 sales revenue. [6] Barbie Fashion Designer went on to sell over 500,000 copies in its first two months of release and over 600,000 within the first year of its release, outselling other popular games at the time such as Quake and Doom.

  4. Dress-up - Wikipedia

    en.wikipedia.org/wiki/Dress-up

    By 2007, dress up games had changed. With the introduction of Macromedia (later Adobe) Flash technology, the number of dress-up games creator dramatically increased. Flash offered a visual-based way for artists to learn simple programming, and put a powerful tool in the hands of doll enthusiasts.

  5. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    He previously developed it for the computer but later altered his plan and made attempts to make it a mobile game. Topala was inspired by The Impossible Game and took about four months to create the game and take it to the App Store and Google Play Store. In the beta version, the game was called Geometry Jump but later changed to Geometry Dash.

  6. Kisekae Set System - Wikipedia

    en.wikipedia.org/wiki/Kisekae_Set_System

    The original dolls, a series of simple, static images, could be moved about and layered on top of one another to look as if the doll image was wearing the clothing. Using computer graphics had the advantage over traditional paper dolls in allowing multiple layers to move in unison, including visually separate pieces, giving an illusion of depth ...

  7. The American Girls Premiere - Wikipedia

    en.wikipedia.org/wiki/The_American_Girls_Premiere

    The game marked the debut of Pleasant Company – the creator of the American Girl franchise – into the digital software space. [11] Linda Ehrmann, vice president of Internet business strategy consulting firm Grey Interactive, said that the video game had a due potential as it was entering a relatively untapped market, commenting that in the interactive media space, "girls are for the most ...

  8. Carter Bryant - Wikipedia

    en.wikipedia.org/wiki/Carter_Bryant

    Carter Bryant (born 1964) is an American toy designer, artist, and inventor. He is best known for inventing the Bratz fashion doll [ 1 ] [ 2 ] and his previous work as a Barbie product designer for Mattel .

  9. List of Barbie video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Barbie_video_games

    Windows Gorilla Systems Barbie Magic Hair Styler: October 1, 1997 Windows EAI Interactive: Barbie Nail Designer: 1998 Mattel Media Barbie Riding Club: 1998 Human Code Detective Barbie in the Mystery of the Carnival Caper: 1998 Gorilla Systems Barbie as Sleeping Beauty: 1998

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