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The team planned to release Chrono Trigger in late 1994, but release was pushed back to the following year. [31] Early alpha versions of Chrono Trigger were demonstrated at the 1994 and 1995 V Jump festivals in Japan. [58] A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review ...
Chrono Trigger is a role-playing video game which was released on the Super Nintendo Entertainment System on March 11, 1995 in Japan and on August 22 in North America. The game's story follows a group of young adventurers led by Crono, who are accidentally transported through time and learn that the world will be destroyed in the distant future.
Download QR code; Print/export ... Final Fantasy Release Dates; Release Date Title Region Platform ... Chrono Trigger: July 19, 2001: Final Fantasy X: Japan:
If you're a fan of the Final Fantasy franchise, it goes without saying that you're probably a Chrono Trigger fan. Released in 1995 for the NES, the Japanese role-playing game was developed by what ...
Radical Dreamers was developed by Square, the company which had previously developed Chrono Trigger. [28] Masato Kato wrote Radical Dreamers after Chrono Trigger ' s release, feeling that Trigger concluded with "unfinished business". [29] He composed the main story and drafted the concepts for the sub-scenarios, leaving them to be completed by ...
The album was heavily based on Chrono Trigger Original Soundtrack, the soundtrack album for the PlayStation release of Chrono Trigger; the first 21 tracks of the album out of 25 were identical to Chrono Trigger Original Soundtrack, while the next three tracks corresponded to tracks 22, 23, and 29 of the Original Soundtrack and the final track ...
Axem Titanium 19:42, 2 February 2025 (UTC) Since there has been no discussion here a week in, I might as well start working on the article, starting with the abysmal reception section, which I just realized doesn't even cover the reception of the Nintendo DS release. Feel free to comment here in the meantime. You can see my work here.
The second version of the project, tentatively called Chrono Trigger: Brink of Time [4] then Chrono Resurrection, started development in April 2003. [3] Lazur has given several reasons to explain his willingness to restart the project, including his experience coding for the Dreamcast Visual Memory Unit, [1] programming for game developer DC Studios, [3] and playing Chrono Cross, the official ...
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