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Visual Cue: Point to Self: Examiner points to body parts on himself, and subjects are required to point to the homologous part on themselves. D: Visual Cue: Point to Examiner: Examiner points to a body part on the subjects, and they are required to point to the homologous part on the examiner. E: Blindfold Post-Visual Cue: Point to Self
Voluntary movements are also known as self-timed, self-initiated, self-paced, and non-triggered movements. This type of movement is what generally occurs in natural settings, carried out independently of a sensory cue or external signal which would trigger or cause the movement to be performed. [ 1 ]
Multisensory integration, also known as multimodal integration, is the study of how information from the different sensory modalities (such as sight, sound, touch, smell, self-motion, and taste) may be integrated by the nervous system. [1]
Virtual Reality Cue Reactivity (VRCR) is a computer-enhanced methodology used to assess behavioral and physiological reactivity to drug and alcohol sensory cues. Studies indicate that cue reactivity—a response to the presentation of various visual, auditory, olfactory, and tactile cues—increases physiological excitement in addicts. [ 1 ]
Two major cue types are used to analyze attention based on the type of visual input. An endogenous cue is presented in the center of the screen, usually at the same place as the center of focus. It is an arrow or other directional cue pointing to the left or right box on the screen. This cue relies on input from the central visual field.
Simultaneous finger guns with both hands can also be used to underscore the punchline of a joke, something of a visual equivalent to a "rimshot" sound effect. Finger heart is a hand gesture in which the subject has a palm up fist, raises their index finger and brings their thumb over it so as to form a small heart shape.
In psychology, contextual cueing refers to a form of visual search facilitation which describe targets appearing in repeated configurations are detected more quickly. The contextual cueing effect is a learning phenomenon where repeated exposure to a specific arrangement of target and distractor items leads to progressively more efficient search.
Moreover, interoceptive cues (e.g., initial priming effects of substance) have been found to have greater salience than imaginal and visual cues. [4] Overall, cues with greater association with substance consumption are likely to be more salient than cues with limited association. [4] Research has found individual variability in cue reactivity.