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  2. The Secret World - Wikipedia

    en.wikipedia.org/wiki/The_Secret_World

    Ranged weapons include: shotguns, pistols and assault rifles. Note: After the game relaunched, the player may only choose from a few predefined classes. The player can wield two of these weapons simultaneously and is also allowed 7 active and 7 passive abilities at a time. Active abilities are further divided between builders and consumers.

  3. Redout (video game) - Wikipedia

    en.wikipedia.org/wiki/Redout_(video_game)

    The game features nine gamemodes, those being Race, Pure Race, Time Attack, Pure Time Attack, Speed, Instagib, Knockout, Arena Race, Survival, Score, and Boss. Race is the standard mode where the player must complete all laps before their opponents do. Pure Race is identical to standard Race mode but active and passive powerups cannot be used.

  4. Huxley (video game) - Wikipedia

    en.wikipedia.org/wiki/Huxley_(video_game)

    There were two types of skills, active and passive. Passive skills were skills that acted as buffs, or skills that automatically activated when a certain condition was met, examples of which included health regeneration and the ability to drop a flash grenade when low on health. Active skills were activated manually by pressing the assigned key.

  5. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    A digital therapeutic video game is a digital treatment for a cognitive impairment, such as ADHD, delivered through the experience of a video game. These video games create immersive engagement that activates the brain networks selectively in order to improve cognitive function with strengthening over time.

  6. Hawken (video game) - Wikipedia

    en.wikipedia.org/wiki/Hawken_(video_game)

    Some mechs have passive abilities that are always active, and requires no activation. Players head to the garage to fully customize their mechs. Previous game producer Jason Hughes, from Adhesive Games, had introduced a new type of mech, called "Generation 2," or G2. These mechs were a complete redesign of their predecessors (G1).

  7. 1993–94 United States Senate hearings on video games

    en.wikipedia.org/wiki/1993–94_United_States...

    Video game consoles had reached the 16-bit era with the ability to support higher resolution graphics. Alongside this, video games had started to draw older players, creating a market for games with more mature content, both on home consoles and in arcades. [2] During this period, two key players were Nintendo and Sega.

  8. Free Fire (video game) - Wikipedia

    en.wikipedia.org/wiki/Free_Fire_(video_game)

    Active skills can be triggered manually by an in-game button and passive skills are triggered automatically. Each character can equip 4 skills including the character's skill and 3 skills from other characters (one active skill and three passive skills can be equipped by a single character). [27] Free Fire characters have unique backstories.

  9. Path of Exile - Wikipedia

    en.wikipedia.org/wiki/Path_of_Exile

    The Echoes of the Atlas expansion reworked the end game "Atlas of Worlds" system by introducing regional atlas passive skill trees, 11 new end-game map areas and a new end-game pinnacle boss, the Maven. The patch also reworked some of the Ascendancy character classes as well as a new end-game mechanic, Maven's Invitation, that deals with ...