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  2. Codes for electromagnetic scattering by spheres - Wikipedia

    en.wikipedia.org/wiki/Codes_for_electromagnetic...

    Year Name Authors References Language Short Description 1983 BHMIE [3]: Craig F. Bohren and Donald R. Huffman [1]Fortran IDL Matlab C Python "Mie solutions" (infinite series) to scattering, absorption and phase function of electromagnetic waves by a homogeneous sphere.

  3. Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Huffman_coding

    Huffman tree generated from the exact frequencies of the text "this is an example of a huffman tree". Encoding the sentence with this code requires 135 (or 147) bits, as opposed to 288 (or 180) bits if 36 characters of 8 (or 5) bits were used (This assumes that the code tree structure is known to the decoder and thus does not need to be counted as part of the transmitted information).

  4. Canonical Huffman code - Wikipedia

    en.wikipedia.org/wiki/Canonical_Huffman_code

    To make the code a canonical Huffman code, the codes are renumbered. The bit lengths stay the same with the code book being sorted first by codeword length and secondly by alphabetical value of the letter: B = 0 A = 11 C = 101 D = 100 Each of the existing codes are replaced with a new one of the same length, using the following algorithm:

  5. Codes for electromagnetic scattering by cylinders - Wikipedia

    en.wikipedia.org/wiki/Codes_for_electromagnetic...

    MATLAB Computes various optical properties of a single nanowire with up to 2 shell layers using Mie-formalism. 2017 TMATROM: M. Ganesh and Stuart C. Hawkins [4] MATLAB Numerically stable T-matrix code for cylinders (including with noncircular cross sections). 2020 MieSolver: Stuart C. Hawkins [5] MATLAB

  6. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is used to construct a Huffman tree during Huffman coding where it finds an optimal solution. In decision tree learning, greedy algorithms are commonly used, however they are not guaranteed to find the optimal solution. One popular such algorithm is the ID3 algorithm for decision tree construction.

  7. Arithmetic coding - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_coding

    When naively Huffman coding binary strings, no compression is possible, even if entropy is low (e.g. ({0, 1}) has probabilities {0.95, 0.05}). Huffman encoding assigns 1 bit to each value, resulting in a code of the same length as the input. By contrast, arithmetic coding compresses bits well, approaching the optimal compression ratio of

  8. Deflate - Wikipedia

    en.wikipedia.org/wiki/DEFLATE

    The two codes (the 288-symbol length/literal tree and the 32-symbol distance tree) are themselves encoded as canonical Huffman codes by giving the bit length of the code for each symbol. The bit lengths are themselves run-length encoded to produce as compact a representation as possible. As an alternative to including the tree representation ...

  9. Package-merge algorithm - Wikipedia

    en.wikipedia.org/wiki/Package-merge_algorithm

    The package-merge algorithm is an O(nL)-time algorithm for finding an optimal length-limited Huffman code for a given distribution on a given alphabet of size n, where no code word is longer than L. It is a greedy algorithm , and a generalization of Huffman's original algorithm .