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The main parts of the Jupyter Notebooks are: Metadata, Notebook format and list of cells. Metadata is a data Dictionary of definitions to set up and display the notebook. Notebook Format is a version number of the software. List of cells are different types of Cells for Markdown (display), Code (to execute), and output of the code type cells. [23]
IPython continued to exist as a Python shell and kernel for Jupyter, but the notebook interface and other language-agnostic parts of IPython were moved under the Jupyter name. [ 11 ] [ 12 ] Jupyter is language agnostic and its name is a reference to core programming languages supported by Jupyter, which are Julia , Python , and R .
In 1964, the expression READ-EVAL-PRINT cycle is used by L. Peter Deutsch and Edmund Berkeley for an implementation of Lisp on the PDP-1. [3] Just one month later, Project Mac published a report by Joseph Weizenbaum (the creator of ELIZA, the world's first chatbot) describing a REPL-based language, called OPL-1, implemented in his Fortran-SLIP language on the Compatible Time Sharing System (CTSS).
BioJupies is a web-based platform that provides complete RNA-seq analysis solution from free alignment service to a complete data analysis report delivered as an interactive Jupyter Notebook. BioQueue is a web-based queue engine designed preferentially to improve the efficiency and robustness of job execution in bioinformatics research by ...
Cython has a foreign function interface for invoking C/C++ routines and the ability to declare the static type of subroutine parameters and results, local variables, and class attributes. A Cython program that implements the same algorithm as a corresponding Python program may consume fewer computing resources such as core memory and processing ...
A stored procedure (also termed prc, proc, storp, sproc, StoPro, StoredProc, StoreProc, sp, or SP) is a subroutine available to applications that access a relational database management system (RDBMS). Such procedures are stored in the database data dictionary.
Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. [4] The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables.
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