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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    If we condense the skew entries into a vector, (x,y,z), then we produce a 90° rotation around the x-axis for (1, 0, 0), around the y-axis for (0, 1, 0), and around the z-axis for (0, 0, 1). The 180° rotations are just out of reach; for, in the limit as x → ∞ , ( x , 0, 0) does approach a 180° rotation around the x axis, and similarly for ...

  3. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    β (nutation) represents a rotation around the N or x′ axis, γ (intrinsic rotation) represents a rotation around the Z or zaxis. If β is zero, there is no rotation about N. As a consequence, Z coincides with z, α and γ represent rotations about the same axis (z), and the final orientation can be obtained with a single rotation about z ...

  4. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.

  5. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  6. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  7. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    The old coordinates (x, y, z) of a point Q are related to its new coordinates (x′, y′, z′) by [14] [′ ′ ′] = [⁡ ⁡ ⁡ ⁡] []. Generalizing to any finite number of dimensions, a rotation matrix A {\displaystyle A} is an orthogonal matrix that differs from the identity matrix in at most four elements.

  8. Rotations in 4-dimensional Euclidean space - Wikipedia

    en.wikipedia.org/wiki/Rotations_in_4-dimensional...

    Every rotation in 3D space has a fixed axis unchanged by rotation. The rotation is completely specified by specifying the axis of rotation and the angle of rotation about that axis. Without loss of generality, this axis may be chosen as the z-axis of a Cartesian coordinate system, allowing a simpler visualization of the rotation.

  9. 3D rotation group - Wikipedia

    en.wikipedia.org/wiki/3D_rotation_group

    For example, a quarter turn around the positive x-axis followed by a quarter turn around the positive y-axis is a different rotation than the one obtained by first rotating around y and then x. The orthogonal group, consisting of all proper and improper rotations, is generated by reflections.