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  2. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    Creating an immutable class used to require two steps: first, creating accessors (either automatically or manually) that prevent modification of object attributes, and secondly, preventing direct modification of the instance data of instances of that class (this was usually stored in a hash reference, and could be locked with Hash::Util's lock ...

  3. Immutable interface - Wikipedia

    en.wikipedia.org/wiki/Immutable_interface

    Concrete classes have to explicitly declare they implement the immutable interface. This may not be possible if the concrete class "belongs to" third-party code, for instance, if it is contained within a library. The object is not really immutable and hence not suitable for use in data structures relying on immutability like hash maps.

  4. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  5. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted.. The syntax is mostly derived from C and C++.

  6. final (Java) - Wikipedia

    en.wikipedia.org/wiki/Final_(Java)

    Final variables can be used to construct trees of immutable objects. Once constructed, these objects are guaranteed not to change anymore. To achieve this, an immutable class must only have final fields, and these final fields may only have immutable types themselves. Java's primitive types are immutable, as are strings and several other classes.

  7. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  8. Strongly typed identifier - Wikipedia

    en.wikipedia.org/wiki/Strongly_typed_identifier

    A UML class diagram for a strongly typed identifier. A strongly typed identifier is user-defined data type which serves as an identifier or key that is strongly typed.This is a solution to the "primitive obsession" code smell as mentioned by Martin Fowler.

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Classes can be derived from one or more existing classes, thereby establishing a hierarchical relationship between the derived-from classes (base classes, parent classes or superclasses) and the derived class (child class or subclass) . The relationship of the derived class to the derived-from classes is commonly known as an is-a relationship. [21]