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  2. Music visualization - Wikipedia

    en.wikipedia.org/wiki/Music_visualization

    Music visualization or music visualisation, a feature found in electronic music visualizers and media player software, generates animated imagery based on a piece of music. The imagery is usually generated and rendered in real time and in a way synchronized with the music as it is played.

  3. Be-Music Source - Wikipedia

    en.wikipedia.org/wiki/Be-Music_Source

    The format was originally developed for BM98 (a simulator of the game Beatmania by Konami), though the term BMS is now widely used to describe the Beatmania-esque music data system in general. The acronym has been confirmed by Yane to be Be-Music Source in the official BMS format specification. [1]

  4. Physical modelling synthesis - Wikipedia

    en.wikipedia.org/wiki/Physical_modelling_synthesis

    Modelling attempts to replicate laws of physics that govern sound production, and will typically have several parameters, some of which are constants that describe the physical materials and dimensions of the instrument, while others are time-dependent functions describing the player's interaction with the instrument, such as plucking a string, or covering toneholes.

  5. Glossary of music terminology - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_music_terminology

    Meaning respectively "measured song" or "figured song". Originally used by medieval music theorists, it refers to polyphonic song with exactly measured notes and is used in contrast to cantus planus. [3] [4] capo 1. capo (short for capotasto: "nut") : A key-changing device for stringed instruments (e.g. guitars and banjos)

  6. List of musical symbols - Wikipedia

    en.wikipedia.org/wiki/List_of_musical_symbols

    Musical symbols are marks and symbols in musical notation that indicate various aspects of how a piece of music is to be performed. There are symbols to communicate information about many musical elements, including pitch, duration, dynamics, or articulation of musical notes; tempo, metre, form (e.g., whether sections are repeated), and details about specific playing techniques (e.g., which ...

  7. Simulation - Wikipedia

    en.wikipedia.org/wiki/Simulation

    Hybrid simulation (or combined simulation) corresponds to a mix between continuous and discrete event simulation and results in integrating numerically the differential equations between two sequential events to reduce the number of discontinuities. [10] A stand-alone simulation is a simulation running on a single workstation by itself.

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  9. Modeling and simulation - Wikipedia

    en.wikipedia.org/wiki/Modeling_and_simulation

    Modeling and simulation (M&S) is the use of models (e.g., physical, mathematical, behavioral, or logical representation of a system, entity, phenomenon, or process) as a basis for simulations to develop data utilized for managerial or technical decision making.