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  2. Video game crash of 1983 - Wikipedia

    en.wikipedia.org/wiki/Video_game_crash_of_1983

    The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality .

  3. Women and video games - Wikipedia

    en.wikipedia.org/wiki/Women_and_video_games

    While video games and advertising were initially gender-neutral, advertising began to narrow its focus to young boys as a target market following the video game crash of 1983. [1] [90] [101] Although commercial hits such as Myst and The Sims appealed to women, these were nonetheless seen by some as being outside the gaming mainstream.

  4. 1983 in video games - Wikipedia

    en.wikipedia.org/wiki/1983_in_video_games

    A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion.

  5. 1980s in video games - Wikipedia

    en.wikipedia.org/wiki/1980s_in_video_games

    Pac-Man (1980). The 1980s was the second decade in the industry's history.It was a decade of highs and lows for video games.The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers.

  6. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  7. U.S. Games - Wikipedia

    en.wikipedia.org/wiki/U.S._Games

    Parker Brothers had a very successful 1982 in the video game market, with hits like Frogger and The Empire Strikes Back. [5] U.S. Games's titles sold poorly, and Quaker closed the division during the video game crash of 1983, [6] [1] before U.S. Games could use its newly acquired Pink Panther license. [1] "None of our games became a hit," said ...

  8. Atari 2600 - Wikipedia

    en.wikipedia.org/wiki/Atari_2600

    [42] [43] Coupled with the oversaturated home game market, Atari's weakened position led investors to start pulling funds out of video games, beginning a cascade of disastrous effects known as the video game crash of 1983. [42] Many of the third-party developers formed prior to 1983 were closed, and Mattel and Coleco left the video game market ...

  9. Category:1983 in video gaming - Wikipedia

    en.wikipedia.org/wiki/Category:1983_in_video_gaming

    Video game crash of 1983 This page was last edited on 23 July 2024, at 21:54 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 License ...