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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality .
A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion.
The Atari burial to dispose of unsold stock was created in September 1983 and seen as an iconic element of the 1983 video game crash. At the same time, Atari has been acquired by Warner Communications , and internal policies led to the departure of four key programmers David Crane , Larry Kaplan , Alan Miller , and Bob Whitehead , who went and ...
Parker Brothers had a very successful 1982 in the video game market, with hits like Frogger and The Empire Strikes Back. [5] U.S. Games's titles sold poorly, and Quaker closed the division during the video game crash of 1983, [6] [1] before U.S. Games could use its newly acquired Pink Panther license. [1] "None of our games became a hit," said ...
The United States video game industry suffered a severe market crash in 1983 from numerous factors which led to a larger market recession and increasing popularity of personal computers as a video game platform. A key contributing factor to the crash was the loss of publishing control for console games.
Video game crash of 1983 This page was last edited on 23 July 2024, at 21:54 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 License ...
This November 1983 photo captures the Cabbage Patch Kids dolls that shoppers waited for hours in line for. (Bettmann/Corbis/Getty Images) (Bettmann/CORBIS) Still, they wanted their story to leave ...
The Japanese video game market was still a growing "wide open" market for video game consoles in 1983. Japan had a relatively small console market, where only 300,000 consoles had been sold up until 1983, compared to the millions that had been sold in the United States up until then.