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In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
In computer storage, a disk buffer (often ambiguously called a disk cache or a cache buffer) is the embedded memory in a hard disk drive (HDD) or solid-state drive (SSD) acting as a buffer between the rest of the computer and the physical hard disk platter or flash memory that is used for storage. [1]
In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete (though perhaps old) version of the data instead of a partially updated version of the data being created by a "writer". It is very commonly used for computer display images.
The memory data register is half of a minimal interface between a microprogram and computer storage; the other half is a memory address register (MAR). During the read/write phase, the Control Unit generates control signals that direct the memory controller to fetch or store data.
Buffer (GIS), a HASS zone around a map feature Buffer (optical fiber), a GG component of a fiber optic cable Buffer (rail transport), a device that cushions impacts between vehicles
In computer science, a circular buffer, circular queue, cyclic buffer or ring buffer is a data structure that uses a single, fixed-size buffer as if it were connected end-to-end. This structure lends itself easily to buffering data streams. [1] There were early circular buffer implementations in hardware. [2] [3]
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A frame buffer may be designed with enough memory to store two frames worth of video data. In a technique known generally as double buffering or more specifically as page flipping, the framebuffer uses half of its memory to display the current frame. While that memory is being displayed, the other half of memory is filled with data for the next ...