Search results
Results from the WOW.Com Content Network
The 1937 multiplane camera developed by Walt Disney Studios. The Little Mermaid was the final Disney film to use a multiplane camera, though the work was done by an outside facility as Disney's cameras were not functional at the time. [7]
In 1937, also at the Disney Studios, Garity developed the multiplane camera first used to shoot Snow White and the Seven Dwarfs. Ub Iwerks, having left Disney to work at his own studio, developed an unrelated multiplane camera, during this same time period. [1] [2]
Lotte Reiniger was born in the Charlottenburg district of Berlin on 2 June 1899 to Carl Reiniger and Eleonore Lina Wilhelmine Rakette. [4] Here, she studied at Charlottenburger Waldschule, the first open-air school, where she learned the art of scherenschnitte, the German art of silhouette, inspired by the ancient Chinese art of paper cutting and silhouette puppetry. [5]
The technique she used for the camera is similar to Wayang shadow puppets, though hers were animated frame by frame, not manipulated in live action. The original prints featured color tinting. Reiniger also used the first form of a multiplane camera in making the film, [5] one of the most important devices in pre digital animation. [6]
In 1933, Ub Iwerks developed a multiplane camera and used it for several Willie Whopper (1933–1934) and ComiColor Cartoons episodes. The Fleischers developed the very different stereopticon process in 1933 [36] for their Color Classics. It was used in the first episode Betty Boop in Poor Cinderella (1934) and most of the following episodes ...
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [2] since the 1930s.
Marking the first use of Disney's multiplane camera, the film also incorporates realistic depictions of animal behavior, complex lighting and color effects, depictions of wind, rain, lightning, ripples, splashes and reflections, three-dimensional rotation of detailed objects, and the use of timing to produce specific dramatic and emotional effects.
The term camera is also used, for devices producing images or image sequences from measurements of the physical world, or when the image formation cannot be described as photographic: Acoustic camera which makes sound visible in three dimensions