Search results
Results from the WOW.Com Content Network
Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...
An implication of Amdahl's law is that to speed up real applications which have both serial and parallel portions, heterogeneous computing techniques are required. [12] There are novel speedup and energy consumption models based on a more general representation of heterogeneity, referred to as the normal form heterogeneity, that support a wide ...
In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. [1] Most simulators use discrete event simulation in which the modeling of systems in which state variables ...
In a network simulation model with infinite packet queues, the asymptotic throughput occurs when the latency (the packet queuing time) goes to infinity, while if the packet queues are limited, or the network is a multi-drop network with many sources, and collisions may occur, the packet-dropping rate approaches 100%.
A network interface controller (NIC) is computer hardware that connects the computer to the network media and has the ability to process low-level network information. For example, the NIC may have a connector for plugging in a cable, or an aerial for wireless transmission and reception, and the associated circuitry.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
For example: suppose 70% of a program can be sped up if parallelized and run on multiple CPUs instead of one. If α {\displaystyle \alpha } is the fraction of a calculation that is sequential, and 1 − α {\displaystyle 1-\alpha } is the fraction that can be parallelized, the maximum speedup that can be achieved by using P processors is given ...
In computer architecture, 64-bit integers, memory addresses, or other data units [a] are those that are 64 bits wide. Also, 64-bit central processing units (CPU) and arithmetic logic units (ALU) are those that are based on processor registers, address buses, or data buses of that size. A computer that uses such a processor is a 64-bit computer.