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Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...
An implication of Amdahl's law is that to speed up real applications which have both serial and parallel portions, heterogeneous computing techniques are required. [12] There are novel speedup and energy consumption models based on a more general representation of heterogeneity, referred to as the normal form heterogeneity, that support a wide ...
This number is closely related to the channel capacity of the system, [2] and is the maximum possible quantity of data that can be transmitted under ideal circumstances. In some cases this number is reported as equal to the channel capacity, though this can be deceptive, as only non-packetized systems (asynchronous) technologies can achieve this without data compression.
For each computer system, the following quantities are reported: [2] R max: the performance in GFLOPS for the largest problem run on a machine. N max: the size of the largest problem run on a machine. N 1/2: the size where half the Rmax execution rate is achieved. R peak: the theoretical peak performance GFLOPS for the machine.
For example: suppose 70% of a program can be sped up if parallelized and run on multiple CPUs instead of one. If α {\displaystyle \alpha } is the fraction of a calculation that is sequential, and 1 − α {\displaystyle 1-\alpha } is the fraction that can be parallelized, the maximum speedup that can be achieved by using P processors is given ...
In computer architecture, 64-bit integers, memory addresses, or other data units [a] are those that are 64 bits wide. Also, 64-bit central processing units (CPU) and arithmetic logic units (ALU) are those that are based on processor registers, address buses, or data buses of that size. A computer that uses such a processor is a 64-bit computer.
Upon release of the resource, the original priority level before the promotion is restored. This method does not prevent deadlocks and suffers from chained blocking . That is, if a high priority task accesses multiple shared resources in sequence, it may have to wait (block) on a lower priority task for each of the resources. [ 9 ]
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.