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  2. Dandy (video game) - Wikipedia

    en.wikipedia.org/wiki/Dandy_(video_game)

    Dandy was reworked into Dark Chambers, without Palevich's direct involvement, and published by Atari Corporation for the Atari 2600, Atari 7800, and Atari 8-bit computers. The name Dandy is a play on D&D, the common abbreviation for Dungeons & Dragons .

  3. Dark Chambers - Wikipedia

    en.wikipedia.org/?title=Dark_Chambers&redirect=no

    Atari 2600 games This page was last edited on 25 May 2014, at 02:58 (UTC) . Text is available under the Creative Commons Attribution-ShareAlike 4.0 License ; additional terms may apply.

  4. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero (MZ) is a combination of the high-performance planning of the AlphaZero (AZ) algorithm with approaches to model-free reinforcement learning. The combination allows for more efficient training in classical planning regimes, such as Go, while also handling domains with much more complex inputs at each stage, such as visual video games.

  5. List of Atari 7800 games - Wikipedia

    en.wikipedia.org/wiki/List_of_Atari_7800_games

    Atari Corporation — Port of the 1983 arcade original. Escape from the Mindmaster — — — Port of the Atari 2600 original. Gato: Ibid Inc. Software Atari Corporation January 1988 Port of the MS-DOS original. Development started but not completed beyond a demo. [16] Gauntlet — Atari Corporation — Port of the 1985 arcade original ...

  6. List of Atari, Inc. games (1972–1984) - Wikipedia

    en.wikipedia.org/wiki/List_of_Atari,_Inc._games...

    Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.

  7. Q-learning - Wikipedia

    en.wikipedia.org/wiki/Q-learning

    Q-learning is a model-free reinforcement learning algorithm that teaches an agent to assign values to each action it might take, conditioned on the agent being in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions and rewards without requiring adaptations.

  8. Heap's algorithm - Wikipedia

    en.wikipedia.org/wiki/Heap's_algorithm

    The induction proof for the claim is now complete, which will now lead to why Heap's Algorithm creates all permutations of array A. Once again we will prove by induction the correctness of Heap's Algorithm. Basis: Heap's Algorithm trivially permutes an array A of size 1 as outputting A is the one and only permutation of A.

  9. Atari SA - Wikipedia

    en.wikipedia.org/wiki/Atari_SA

    Atari SA (formerly Infogrames Entertainment SA (French pronunciation: [ɛ̃fɔɡʁam])), also known under the Atari Group moniker, [2] [3] is a French holding company headquartered in Paris that owns mainly video gaming-related interactive entertainment properties.