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A crowd is as a group of people that have gathered for a common purpose or intent. Examples are a demonstration , a sports event , or a looting (classified in sociology as an acting crowd). A crowd may also simply be made up of many people going about their business in a busy area.
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.
Crowd psychology (or mob psychology) is a subfield of social psychology which examines how the psychology of a group of people differs from the psychology of any one person within the group. The study of crowd psychology looks into the actions and thought processes of both the individual members of the crowd and of the crowd as a collective ...
Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters. [1] It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, [2] architecture and urban planning, [3] and evacuation simulation.
Simple projects are those that require a large amount of time and skills compared to micro and macro-work. While an example of macro-work would be writing survey feedback, simple projects rather include activities like writing a basic line of code or programming a database, which both require a larger time commitment and skill level.
The Wisdom of Crowds: Why the Many Are Smarter Than the Few and How Collective Wisdom Shapes Business, Economies, Societies and Nations, published in 2004, is a book written by James Surowiecki about the aggregation of information in groups, resulting in decisions that, he argues, are often better than could have been made by any single member of the group.
Due to population growth, crowd analysis has become a major interest in social and technical disciplines. [3] People use crowd analysis to develop crowd management strategies in public events as well as public space design, visual surveillance, and virtual environments. Goals include to make areas more convenient, and prevent crowd induced ...
Crowd surfing extended for the first time to the classical music scene, when in June 2014 at the Bristol Proms an audience-member was ejected by fellow audience members during a performance of Handel's Messiah after he took the director's invitation to "clap and whoop" to the music a step too far by attempting to crowd-surf. [8]