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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    A literature review containing 93 studies on the effect of using Kahoot! for learning was published in the journal Computers & Education in 2020. [35] This is the first literature review that investigates most published studies (experiments, case studies, surveys, etc.) on how using Kahoot! affects learning in the classroom.

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamified music learning platform, Rise of the Rhythm. Gamification of learning does not involve students in designing and creating their own games or in playing commercially produced video games, making it distinguishable from game-based learning, or using educational games to learn a concept.

  4. How teachers are using Taylor Swift's music to make 'learning ...

    www.aol.com/entertainment/teachers-using-taylor...

    Connelly began rewriting popular songs to help students learn multiplication in March. His first video, a reinterpretation of " I Want It That Way " by the Backstreet Boys, taught kids how to ...

  5. Study: Music isn't just good for the soul; it's good for the ...

    www.aol.com/study-music-isnt-just-good-193448850...

    Playing an instrument or even singing your favorite tune may improve your memory and thinking skills. According to a group of researchers in the U.K., playing a musical instrument improved working ...

  6. Music lesson - Wikipedia

    en.wikipedia.org/wiki/Music_lesson

    Understanding their student’s perspectives helps music lesson teachers support their students. A primary concern for any lesson instructor is student motivation for the long-term learning of an instrument. Student motivation pertains to how students of all ages develop the desire to study musical instruments, how and how much they value the ...

  7. Music education and programs within the United States

    en.wikipedia.org/wiki/Music_Education_and...

    A 1981 study at Mission Vejo High School proved that music students had a higher GPA than students who did not participate in music (3.59 vs. 2.91). There have been studies done verifying music as an enrichment activity that causes an increase in self-confidence, discipline, and social cohesion, as well as academic benefits.

  8. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Components in a typical student ePortfolio might contain creative writings, paintings, photography, math explorations, music, and videos. And it is a collection of work developed across varied contexts over time. The portfolio can advance learning by providing students and faculty with a way to organize, archive and display pieces of work.

  9. Music appreciation - Wikipedia

    en.wikipedia.org/wiki/Music_appreciation

    Music appreciation is a division of musicology that is designed to teach students how to understand and describe the contexts and creative processes involved in music composition. The concept of music appreciation is often taught as a subset of music theory in higher education and focuses predominantly on Western art music , commonly called ...