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  2. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the player selects one at random.

  3. 1089 (number) - Wikipedia

    en.wikipedia.org/wiki/1089_(number)

    1089 is widely used in magic tricks because it can be "produced" from any two three-digit numbers. This allows it to be used as the basis for a Magician's Choice.For instance, one variation of the book test starts by having the spectator choose any two suitable numbers and then apply some basic maths to produce a single four-digit number.

  4. Missing square puzzle - Wikipedia

    en.wikipedia.org/wiki/Missing_square_puzzle

    Animation of the missing square puzzle, showing the two arrangements of the pieces and the "missing" square Both "total triangles" are in a perfect 13×5 grid; and both the "component triangles", the blue in a 5×2 grid and the red in an 8×3 grid.

  5. Kruskal count - Wikipedia

    en.wikipedia.org/wiki/Kruskal_count

    The trick is performed with cards, but is more a magical-looking effect than a conventional magic trick. The magician has no access to the cards, which are manipulated by members of the audience. Thus sleight of hand is not possible.

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Magic square - Wikipedia

    en.wikipedia.org/wiki/Magic_square

    The smallest (and unique up to rotation and reflection) non-trivial case of a magic square, order 3. In mathematics, especially historical and recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same.

  8. Three cups problem - Wikipedia

    en.wikipedia.org/wiki/Three_cups_problem

    To solve the puzzle in a single move, turn up the two cups that are upside down — after which all three cups are facing up. As a magic trick, a magician can perform the solvable version in a convoluted way, and then ask an audience member to solve the unsolvable version. [1]

  9. Magic circle (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Magic_circle_(mathematics)

    Ding Yidong magic circles – numbers on each circle (solid colour) sum to 200 and numbers on each diameter (dashed grey) sum to 325. Ding Yidong was a mathematician contemporary with Yang Hui. In his magic circle with 6 rings, the unit numbers of the 5 outer rings, combined with the unit number of the center ring, form the following magic square: