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Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio. The delayed signal may be played back multiple ...
The first reverb effects, introduced in the 1930s, were created by playing recordings through loudspeakers in reverberating spaces and recording the sound. [2] The American producer Bill Putnam is credited for the first artistic use of artificial reverb in music, on the 1947 song "Peg o' My Heart" by the Harmonicats.
An exciter (also called a harmonic exciter or aural exciter) is an audio signal processing technique used to enhance a signal by dynamic equalization, phase manipulation, harmonic synthesis of (usually) high frequency signals, and through the addition of subtle harmonic distortion. Dynamic equalization involves variation of the equalizer ...
To maximize gain before feedback, the amount of sound energy that is fed back to the microphones must be reduced as much as is practical.As sound pressure falls off with 1/r with respect to the distance r in free space, or up to a distance known as reverberation distance in closed spaces (and the energy density with 1/r²), it is important to keep the microphones at a large enough distance ...
A typical binaural recording unit has two high-fidelity microphones mounted in a dummy head, inset in ear-shaped molds to fully capture all of the audio frequency adjustments (known as head-related transfer functions (HRTFs) in the psychoacoustic research community) that happen naturally as sound wraps around the human head and is "shaped" by ...
An echo chamber is a hollow enclosure used to produce reverberation, usually for recording purposes. A traditional echo chamber is covered in highly acoustically reflective surfaces. By using directional microphones pointed away from the speakers, echo capture is maximized. Some portions of the room can be moved to vary the room's decay time.
Reverse echo and reverse reverb are sound effects created as the result of recording an echo or reverb effect of an audio recording played backwards. The original recording is then played forwards accompanied by the recording of the echoed or reverberated signal which now precedes the original signal.
Spill occurs when sound is detected by a microphone not intended to pick it up (for example, the vocals being detected by the microphone for the guitar). [3] Spill is often undesirable in popular music recording, [4] as the combined signals during the mix process can cause phase cancellation and may cause difficulty in processing individual tracks. [2]