Search results
Results from the WOW.Com Content Network
The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...
World of Quest "The Body Switch" Quest and Nestor An accidental hit by Anna and Deceit during a battle Wansapanataym "X-Deal" The lawyer and his girlfriend Car accident "Swapped!" The man and the woman Car accident "Fish Wish" The girl and the fish "Swapped! Feat" "A Boy's Bestfriend" The boy and his pet dog Magic bracelet and Magic collar
An incantation, spell, charm, enchantment, or bewitchery is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung, or chanted . An incantation can also be performed during ceremonial rituals or prayers .
In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]
Mythological objects encompass a variety of items (e.g. weapons, armor, clothing) found in mythology, legend, folklore, tall tale, fable, religion, spirituality, superstition, paranormal, and pseudoscience from across the world. This list is organized according to the category of object.
In all the Freddi Fish games, except the second game (Haunted Schoolhouse), the game is divided into two areas: a larger main game world where the player completes favors for NPCs and gathers and uses items to work towards solving the mystery in question, and a smaller endgame area that is a point of no return where Freddi and Luther lose most ...
In Minecraft, items range from weapons to tools to miscellaneous things like music discs or spawn eggs. While no items are required for completion of puzzles or to access certain areas, they are mandatory for progression in the game and for defeating the bosses. Another generic item needed to progress through dungeons in adventure games is the key.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file